Saturday, October 25, 2014

Jonny Atma

"Oh, hi blog!"

[Bouncer bars the door. David looks surprised for a moment then smiles.]

"Ha ha ha. You don't understand. I work here. This is my blog."

[David tries to walk in again. Bouncer blocks doorway. David stumbles back. Smile gives way to concerned look.]

"I see. I haven't been around in a while. You don't recognize me."

[David pulls out ID and shows it. Bouncer glances at it. Doesn't move, only scowls. David shakes his head and sighs deeply.]

"It didn't have to be this way. If you'll just have a look at -"


[Bouncer has leaned back against the alley wall, eyes drifting upward lazily, back sliding down the bricks. A mosaic of blood and fractured skull glisten in the dim light, right behind where his head just was. David tucks the revolver away and steps over Bouncer.]


I like metal. And progressive rock/metal. And concept albums (particularly Dream Theater - Scenes from a Memory, and Six Degrees of Inner Turbulence). And video games. And video game music.

A few years ago, I ran across a fellow on Newgrounds called Jonny Atma (Jonny Death maybe), aka GaMetal.
In case you aren't familiar, Newgrounds is a place where you can upload music or art or games or videos, if they were produced by you. People browse all the content and get together and collaborate. Artists find musicians, developers find animators, and so on.

I don't know how popular the site is now. I use Soundcloud to post my music publicly, despite that Soundcloud cuts a bit of the quality of MP3s upon upload. There's an app for Soundcloud, making it more accessible and portable. There's not for Newground.
{But here's my Newground page if you wanna see it - }


I found Jonny Atma. He was awesome. He produced metal versions of my favorite video game scores. And he did it alone, whether he sequenced or actually played live instruments.

Eventually I stopped frequenting Newgrounds so much (and as a result, missed some opportunities to collaborate with game developers, but oh well). I then discovered GaMetal's Youtube channel.

This is, for now, one of my chief sources of entertainment if I need some instrumental music accompanying me, which I do a lot while writing.

I decided to give him a shout out largely because of this track, which I'm embedding below - Legend of the Seven Stars

In 1996, Super Mario RPG: Legend of the Seven Stars was released on SNES. The soundtrack was composed by Yoko Shimomura, and inspired by works of Koji Kondo (who composed most of the Super Mario Bro and Zelda games since forever) and Nobuo Uematsu (who composed most of the Final Fantasy games since forever).

The soundtrack she produced was brilliant. Still is. Some say this job was the turning point in her career. She went on to compose for the Kingdom Hearts games and a shiton of others (She'll be composing FFXV. omg). Unfortunately, not all music connoisseurs can stomach the 16-bit sound of the soundtrack, and so songs like this are lost on them.

Luckily, some of us are cursed with tireless imaginations and can't HELP but see the potential in such tunes, despite their presumed technological inferiority. Thank God.

Because now there's this.

Eventually I'll write in depth on why I'd dedicate a post (one might say an entire month of my blog) toward a Youtube channel vidgame soundtrack rocker.

Short answer - I'm impressed by Jonny Atma, I appreciate his work and him making it public and accessible. One day I'd like to have the time to do this myself, so don't say you weren't warned.
Also, word of mouth and user ratings/reviews are the future. We all have a voice of some sort. Some of us are lucky enough to have the freedom to use it. Don't squander it, says I.